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	<title>Comments on: HTML 5 Asteroids</title>
	<atom:link href="http://dougmcinnes.com/2010/05/12/html-5-asteroids/feed/" rel="self" type="application/rss+xml" />
	<link>http://dougmcinnes.com/2010/05/12/html-5-asteroids/</link>
	<description>Chuckle and Chortle</description>
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		<title>By: Doug</title>
		<link>http://dougmcinnes.com/2010/05/12/html-5-asteroids/#comment-304</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Tue, 03 Apr 2012 18:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?p=126#comment-304</guid>
		<description>George:
Awesome! Thanks for the heads up. I&#039;m sure it does -- it&#039;s probably implemented in a simular way though in complied code.
Plus IIRC I had to do the matrix transformations by hand in Javascript (because you can&#039;t get the current transformation matrix out of a canvas sadly) whereas this method will use the ones that have already been applied in the current context. Big win!</description>
		<content:encoded><![CDATA[<p>George:<br />
Awesome! Thanks for the heads up. I&#8217;m sure it does &#8212; it&#8217;s probably implemented in a simular way though in complied code.<br />
Plus IIRC I had to do the matrix transformations by hand in Javascript (because you can&#8217;t get the current transformation matrix out of a canvas sadly) whereas this method will use the ones that have already been applied in the current context. Big win!</p>
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		<title>By: George Langley</title>
		<link>http://dougmcinnes.com/2010/05/12/html-5-asteroids/#comment-303</link>
		<dc:creator>George Langley</dc:creator>
		<pubDate>Tue, 03 Apr 2012 17:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?p=126#comment-303</guid>
		<description>Looks like Firefox saw the light and &lt;a href=&quot;https://bugzilla.mozilla.org/show_bug.cgi?id=405300&quot; rel=&quot;nofollow&quot;&gt;fixed the bug&lt;/a&gt; on 2011-08-23. If isPointInPath() now works everywhere, would that be faster than the &lt;a href=&quot;http://www.alienryderflex.com/polygon/&quot; rel=&quot;nofollow&quot;&gt;script you mentioned&lt;/a&gt;?</description>
		<content:encoded><![CDATA[<p>Looks like Firefox saw the light and <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=405300" rel="nofollow">fixed the bug</a> on 2011-08-23. If isPointInPath() now works everywhere, would that be faster than the <a href="http://www.alienryderflex.com/polygon/" rel="nofollow">script you mentioned</a>?</p>
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		<title>By: JS (extra) exercise &#8211; Simple hit test &#124; Software Studies for Media Designers</title>
		<link>http://dougmcinnes.com/2010/05/12/html-5-asteroids/#comment-116</link>
		<dc:creator>JS (extra) exercise &#8211; Simple hit test &#124; Software Studies for Media Designers</dc:creator>
		<pubDate>Fri, 21 Oct 2011 17:40:32 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?p=126#comment-116</guid>
		<description>[...] Of course, this would work better if we had a two circles, and not a circle and a square, but the (somewhat buggy) example still serves to illustrate the concept. Other techniques can be explored for hit tests. For example, following this (non HTML5) tutorial. I found this while looking at this HTML5 asteroid game. [...]</description>
		<content:encoded><![CDATA[<p>[...] Of course, this would work better if we had a two circles, and not a circle and a square, but the (somewhat buggy) example still serves to illustrate the concept. Other techniques can be explored for hit tests. For example, following this (non HTML5) tutorial. I found this while looking at this HTML5 asteroid game. [...]</p>
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		<title>By: Mike London</title>
		<link>http://dougmcinnes.com/2010/05/12/html-5-asteroids/#comment-115</link>
		<dc:creator>Mike London</dc:creator>
		<pubDate>Tue, 20 Sep 2011 09:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?p=126#comment-115</guid>
		<description>Absolutely brilliant Doug.   A very useful check on how browsers are keeping up and an excellent distraction (for those of us over 45..) as well.

Mike</description>
		<content:encoded><![CDATA[<p>Absolutely brilliant Doug.   A very useful check on how browsers are keeping up and an excellent distraction (for those of us over 45..) as well.</p>
<p>Mike</p>
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	<item>
		<title>By: Doug</title>
		<link>http://dougmcinnes.com/2010/05/12/html-5-asteroids/#comment-114</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Tue, 09 Aug 2011 20:33:25 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?p=126#comment-114</guid>
		<description>Red: Cool!</description>
		<content:encoded><![CDATA[<p>Red: Cool!</p>
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	<item>
		<title>By: Red</title>
		<link>http://dougmcinnes.com/2010/05/12/html-5-asteroids/#comment-113</link>
		<dc:creator>Red</dc:creator>
		<pubDate>Tue, 09 Aug 2011 19:53:15 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?p=126#comment-113</guid>
		<description>http://asteroidsinc.com


Here is a HTML5 game I created which is also loosely based off of the original asteroids game.</description>
		<content:encoded><![CDATA[<p><a href="http://asteroidsinc.com" rel="nofollow">http://asteroidsinc.com</a></p>
<p>Here is a HTML5 game I created which is also loosely based off of the original asteroids game.</p>
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		<title>By: Mark How</title>
		<link>http://dougmcinnes.com/2010/05/12/html-5-asteroids/#comment-112</link>
		<dc:creator>Mark How</dc:creator>
		<pubDate>Mon, 25 Jul 2011 22:21:36 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?p=126#comment-112</guid>
		<description>You should turn this into a Pokki.
Would be wicked to be able to play on my desktop!

I suspect we could help you increase distribution too...could be easy and fun.

M</description>
		<content:encoded><![CDATA[<p>You should turn this into a Pokki.<br />
Would be wicked to be able to play on my desktop!</p>
<p>I suspect we could help you increase distribution too&#8230;could be easy and fun.</p>
<p>M</p>
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	<item>
		<title>By: Welcome Visitors &#124; Doug McInnes</title>
		<link>http://dougmcinnes.com/2010/05/12/html-5-asteroids/#comment-111</link>
		<dc:creator>Welcome Visitors &#124; Doug McInnes</dc:creator>
		<pubDate>Tue, 05 Jul 2011 15:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?p=126#comment-111</guid>
		<description>[...] I released my HTML 5 Asteroids Clone last year it got a fair number of hits as the link was passed around the Twitters and random blog [...]</description>
		<content:encoded><![CDATA[<p>[...] I released my HTML 5 Asteroids Clone last year it got a fair number of hits as the link was passed around the Twitters and random blog [...]</p>
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		<title>By: Hans</title>
		<link>http://dougmcinnes.com/2010/05/12/html-5-asteroids/#comment-110</link>
		<dc:creator>Hans</dc:creator>
		<pubDate>Sat, 02 Jul 2011 22:56:25 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?p=126#comment-110</guid>
		<description>I&#039;ve been poking around the code trying to figure out how to change the strokeStyle color for different elements in the game. Any time I add this.context.strokeStyle to a particular function it changes the stroke color for the entire game. I&#039;m not sure why that happens, any pointers would be appreciated. Specifically how would you change the color of the text in the game?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been poking around the code trying to figure out how to change the strokeStyle color for different elements in the game. Any time I add this.context.strokeStyle to a particular function it changes the stroke color for the entire game. I&#8217;m not sure why that happens, any pointers would be appreciated. Specifically how would you change the color of the text in the game?</p>
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	<item>
		<title>By: Luka</title>
		<link>http://dougmcinnes.com/2010/05/12/html-5-asteroids/#comment-109</link>
		<dc:creator>Luka</dc:creator>
		<pubDate>Mon, 27 Jun 2011 04:34:06 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?p=126#comment-109</guid>
		<description>great game, just lacking back control (as in original)</description>
		<content:encoded><![CDATA[<p>great game, just lacking back control (as in original)</p>
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