Official Dead Valley Forum
Just posted on the Dogwatch Games blog a link to the new Official Dead Valley Forum. Check it out!
Just posted on the Dogwatch Games blog a link to the new Official Dead Valley Forum. Check it out!
GTA Style Zombie Survival in a Randomly Generated World I’m pleased to announce the release of my new game Dead Valley. Play it! It currently does not work on mobile devices, but that’s coming soon! Here’s a video showing gameplay: … Continue reading
I couldn’t find an acceptable Vim errorformat for when running Jasmine tests with quickfix (specifically using Jasmine’s ConsoleReporter), so I made my own. If any of that made sense this may be of some use to you set errorformat=%E\ \ %.%#Error:%m,%-G%.%#/jasmine.js:%.%#,%C\ %#at\ … Continue reading
I’ve added touch controls to the HTML 5 Asteroids game that will only appear when you’re running it on an iPad. The game will expand to fill the whole screen for maximum asteroid blasting action. Orient your iPad in landscape … Continue reading
For some months I’ve been playing around with HTML 5′s Canvas element because I was curious about it, especially after seeing it run Flash. I hacked at it for a while then realized I had produced an Asteroids game. Play … Continue reading
This last Thursday Alf and I gave a talk at LA Ruby on Vim, in particular how we use Vim to edit Ruby code. Giles asked us to present on Vim months ago and we finally got around to doing … Continue reading
I, like many developers, do my best to follow the practice of Test Driven Development (TDD). In practical terms this means you write a test to test your code before you write the code itself. This approach forces your mindset … Continue reading
I’ve been a busy bee releasing stuff into the wild lately. Most of them have been Ruby on Rails plugins but I’ve also been doing some Javascript work. Here’s two tidbits that I developed at the Los Angeles Times. Inplace_preview … Continue reading
I made a post on the Gem Install That blog detailing the simple_admin plugin which adds a simple authentication scheme to your Ruby on Rails application. It stores usernames and passwords in a YAML file to make it extra easy. … Continue reading
Another Ruby on Rails plugin that I’ve developed at the Los Angeles Times is cached_resource. In a nutshell cached_resource automagically caches ActiveResource response objects in a memcached instance. The plugin requires cache_fu for memcached configuration goodness. See also: Kickin’ ass … Continue reading