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	<title>Comments for Doug McInnes</title>
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	<link>http://dougmcinnes.com</link>
	<description>Chuckle and Chortle</description>
	<lastBuildDate>Tue, 01 May 2012 00:21:05 +0000</lastBuildDate>
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		<title>Comment on HTML 5 Asteroids by Fotografika &#187; Blog Archive &#187; Más HTML5</title>
		<link>http://dougmcinnes.com/html-5-asteroids/#comment-482</link>
		<dc:creator>Fotografika &#187; Blog Archive &#187; Más HTML5</dc:creator>
		<pubDate>Tue, 01 May 2012 00:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?page_id=93#comment-482</guid>
		<description>[...] Por supuesto que no podía pasar mucho tiempo para que alguien hiciera un juego usando solamente HTML5. Seamos específicos: el elemento CANVAS http://dougmcinnes.com/html-5-asteroids/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Por supuesto que no podía pasar mucho tiempo para que alguien hiciera un juego usando solamente HTML5. Seamos específicos: el elemento CANVAS <a href="http://dougmcinnes.com/html-5-asteroids/" rel="nofollow">http://dougmcinnes.com/html-5-asteroids/</a> [...]</p>
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		<title>Comment on HTML 5 Asteroids by Doug</title>
		<link>http://dougmcinnes.com/2010/05/12/html-5-asteroids/#comment-304</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Tue, 03 Apr 2012 18:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?p=126#comment-304</guid>
		<description>George:
Awesome! Thanks for the heads up. I&#039;m sure it does -- it&#039;s probably implemented in a simular way though in complied code.
Plus IIRC I had to do the matrix transformations by hand in Javascript (because you can&#039;t get the current transformation matrix out of a canvas sadly) whereas this method will use the ones that have already been applied in the current context. Big win!</description>
		<content:encoded><![CDATA[<p>George:<br />
Awesome! Thanks for the heads up. I&#8217;m sure it does &#8212; it&#8217;s probably implemented in a simular way though in complied code.<br />
Plus IIRC I had to do the matrix transformations by hand in Javascript (because you can&#8217;t get the current transformation matrix out of a canvas sadly) whereas this method will use the ones that have already been applied in the current context. Big win!</p>
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		<title>Comment on HTML 5 Asteroids by George Langley</title>
		<link>http://dougmcinnes.com/2010/05/12/html-5-asteroids/#comment-303</link>
		<dc:creator>George Langley</dc:creator>
		<pubDate>Tue, 03 Apr 2012 17:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?p=126#comment-303</guid>
		<description>Looks like Firefox saw the light and &lt;a href=&quot;https://bugzilla.mozilla.org/show_bug.cgi?id=405300&quot; rel=&quot;nofollow&quot;&gt;fixed the bug&lt;/a&gt; on 2011-08-23. If isPointInPath() now works everywhere, would that be faster than the &lt;a href=&quot;http://www.alienryderflex.com/polygon/&quot; rel=&quot;nofollow&quot;&gt;script you mentioned&lt;/a&gt;?</description>
		<content:encoded><![CDATA[<p>Looks like Firefox saw the light and <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=405300" rel="nofollow">fixed the bug</a> on 2011-08-23. If isPointInPath() now works everywhere, would that be faster than the <a href="http://www.alienryderflex.com/polygon/" rel="nofollow">script you mentioned</a>?</p>
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	<item>
		<title>Comment on HTML 5 Asteroids by Matrices &#171; morvalets</title>
		<link>http://dougmcinnes.com/html-5-asteroids/#comment-157</link>
		<dc:creator>Matrices &#171; morvalets</dc:creator>
		<pubDate>Sun, 11 Mar 2012 02:39:10 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?page_id=93#comment-157</guid>
		<description>[...] terminar, os dejo con una versión del mismo, programada en HTML5: Asteroids. Share this:TwitterFacebookMe gusta:Me gustaSé el primero en decir que te gusta esta post.   Esta [...]</description>
		<content:encoded><![CDATA[<p>[...] terminar, os dejo con una versión del mismo, programada en HTML5: Asteroids. Share this:TwitterFacebookMe gusta:Me gustaSé el primero en decir que te gusta esta post.   Esta [...]</p>
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		<title>Comment on HTML 5 Asteroids by JS (extra) exercise &#8211; Simple hit test &#124; Software Studies for Media Designers</title>
		<link>http://dougmcinnes.com/2010/05/12/html-5-asteroids/#comment-116</link>
		<dc:creator>JS (extra) exercise &#8211; Simple hit test &#124; Software Studies for Media Designers</dc:creator>
		<pubDate>Fri, 21 Oct 2011 17:40:32 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?p=126#comment-116</guid>
		<description>[...] Of course, this would work better if we had a two circles, and not a circle and a square, but the (somewhat buggy) example still serves to illustrate the concept. Other techniques can be explored for hit tests. For example, following this (non HTML5) tutorial. I found this while looking at this HTML5 asteroid game. [...]</description>
		<content:encoded><![CDATA[<p>[...] Of course, this would work better if we had a two circles, and not a circle and a square, but the (somewhat buggy) example still serves to illustrate the concept. Other techniques can be explored for hit tests. For example, following this (non HTML5) tutorial. I found this while looking at this HTML5 asteroid game. [...]</p>
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	<item>
		<title>Comment on HTML 5 Asteroids by Mike London</title>
		<link>http://dougmcinnes.com/2010/05/12/html-5-asteroids/#comment-115</link>
		<dc:creator>Mike London</dc:creator>
		<pubDate>Tue, 20 Sep 2011 09:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?p=126#comment-115</guid>
		<description>Absolutely brilliant Doug.   A very useful check on how browsers are keeping up and an excellent distraction (for those of us over 45..) as well.

Mike</description>
		<content:encoded><![CDATA[<p>Absolutely brilliant Doug.   A very useful check on how browsers are keeping up and an excellent distraction (for those of us over 45..) as well.</p>
<p>Mike</p>
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	<item>
		<title>Comment on Zapnutter by Rico C</title>
		<link>http://dougmcinnes.com/2011/08/23/zapnutter/#comment-122</link>
		<dc:creator>Rico C</dc:creator>
		<pubDate>Fri, 02 Sep 2011 00:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?p=208#comment-122</guid>
		<description>Better than that Oliver Stone rag!</description>
		<content:encoded><![CDATA[<p>Better than that Oliver Stone rag!</p>
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	<item>
		<title>Comment on Zapnutter by shigram</title>
		<link>http://dougmcinnes.com/2011/08/23/zapnutter/#comment-121</link>
		<dc:creator>shigram</dc:creator>
		<pubDate>Wed, 24 Aug 2011 22:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?p=208#comment-121</guid>
		<description>i love it!</description>
		<content:encoded><![CDATA[<p>i love it!</p>
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	<item>
		<title>Comment on HTML 5 Asteroids by Doug</title>
		<link>http://dougmcinnes.com/2010/05/12/html-5-asteroids/#comment-114</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Tue, 09 Aug 2011 20:33:25 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?p=126#comment-114</guid>
		<description>Red: Cool!</description>
		<content:encoded><![CDATA[<p>Red: Cool!</p>
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	<item>
		<title>Comment on HTML 5 Asteroids by Red</title>
		<link>http://dougmcinnes.com/2010/05/12/html-5-asteroids/#comment-113</link>
		<dc:creator>Red</dc:creator>
		<pubDate>Tue, 09 Aug 2011 19:53:15 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?p=126#comment-113</guid>
		<description>http://asteroidsinc.com


Here is a HTML5 game I created which is also loosely based off of the original asteroids game.</description>
		<content:encoded><![CDATA[<p><a href="http://asteroidsinc.com" rel="nofollow">http://asteroidsinc.com</a></p>
<p>Here is a HTML5 game I created which is also loosely based off of the original asteroids game.</p>
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