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	<title>Comments on: HTML 5 Asteroids</title>
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	<description>Chuckle and Chortle</description>
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		<title>By: Três jogos clássicos em HTML5</title>
		<link>http://dougmcinnes.com/html-5-asteroids/comment-page-1/#comment-591</link>
		<dc:creator>Três jogos clássicos em HTML5</dc:creator>
		<pubDate>Mon, 16 May 2011 15:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?page_id=93#comment-591</guid>
		<description>[...] Aqui temos duas versões deste clássico em sua versão flash. Uma com gráficos 3D pré-renderizados e outra muito mais simples e minimalista. [...]</description>
		<content:encoded><![CDATA[<p>[...] Aqui temos duas versões deste clássico em sua versão flash. Uma com gráficos 3D pré-renderizados e outra muito mais simples e minimalista. [...]</p>
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		<title>By: Tres juegos clásicos en HTML5</title>
		<link>http://dougmcinnes.com/html-5-asteroids/comment-page-1/#comment-590</link>
		<dc:creator>Tres juegos clásicos en HTML5</dc:creator>
		<pubDate>Mon, 16 May 2011 13:31:19 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?page_id=93#comment-590</guid>
		<description>[...] tenemos dos versiones de este clásico. Una con gráficos 3D prerenderizados y otra mucho más sencilla y [...]</description>
		<content:encoded><![CDATA[<p>[...] tenemos dos versiones de este clásico. Una con gráficos 3D prerenderizados y otra mucho más sencilla y [...]</p>
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		<title>By: HTML5 In The Brainpan: Biolab Disaster &#124; 02DN</title>
		<link>http://dougmcinnes.com/html-5-asteroids/comment-page-1/#comment-433</link>
		<dc:creator>HTML5 In The Brainpan: Biolab Disaster &#124; 02DN</dc:creator>
		<pubDate>Wed, 15 Sep 2010 23:04:07 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?page_id=93#comment-433</guid>
		<description>[...] that actually got a full night&#8217;s sleep last night, you may want something with a bit more of an old-school challenge. Just [...]</description>
		<content:encoded><![CDATA[<p>[...] that actually got a full night&#8217;s sleep last night, you may want something with a bit more of an old-school challenge. Just [...]</p>
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		<title>By: Gone Treasure Hunting &#187; HTML5 In The Brainpan: Biolab Disaster</title>
		<link>http://dougmcinnes.com/html-5-asteroids/comment-page-1/#comment-432</link>
		<dc:creator>Gone Treasure Hunting &#187; HTML5 In The Brainpan: Biolab Disaster</dc:creator>
		<pubDate>Wed, 15 Sep 2010 22:20:20 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?page_id=93#comment-432</guid>
		<description>[...] that actually got a full night&#8217;s sleep last night, you may want something with a bit more of an old-school challenge. Just [...]</description>
		<content:encoded><![CDATA[<p>[...] that actually got a full night&#8217;s sleep last night, you may want something with a bit more of an old-school challenge. Just [...]</p>
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		<title>By: An Explanation of Drawing To The Canvas &#8211; HTML5 &#124; MultiTap Studios</title>
		<link>http://dougmcinnes.com/html-5-asteroids/comment-page-1/#comment-342</link>
		<dc:creator>An Explanation of Drawing To The Canvas &#8211; HTML5 &#124; MultiTap Studios</dc:creator>
		<pubDate>Sat, 07 Aug 2010 18:45:25 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?page_id=93#comment-342</guid>
		<description>[...] your canvas into a grid and redrawing the tiles affected by movement. A good example of that is HTML 5 Asteroids by Doug McInnes, if you hold down the &#8216;g&#8217; button on your keyboard while playing you will see a [...]</description>
		<content:encoded><![CDATA[<p>[...] your canvas into a grid and redrawing the tiles affected by movement. A good example of that is HTML 5 Asteroids by Doug McInnes, if you hold down the &#8216;g&#8217; button on your keyboard while playing you will see a [...]</p>
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		<title>By: Game Development With HTML5: A Round-up of Resources &#124; MultiTap Studios</title>
		<link>http://dougmcinnes.com/html-5-asteroids/comment-page-1/#comment-298</link>
		<dc:creator>Game Development With HTML5: A Round-up of Resources &#124; MultiTap Studios</dc:creator>
		<pubDate>Fri, 23 Jul 2010 20:06:10 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?page_id=93#comment-298</guid>
		<description>[...] HTML 5 Asteroids &#8211; This is a fun little asteroids game developed using HTML5. What&#8217;s really great about this game is if you hold down &#8216;g&#8217; then you can see the grid used for the game. Also you can see the squares that are getting re-drawn which is a helpful little trick. [...]</description>
		<content:encoded><![CDATA[<p>[...] HTML 5 Asteroids &#8211; This is a fun little asteroids game developed using HTML5. What&#8217;s really great about this game is if you hold down &#8216;g&#8217; then you can see the grid used for the game. Also you can see the squares that are getting re-drawn which is a helpful little trick. [...]</p>
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		<title>By: Zakstudio &#187; Un superbe jeu Asteroid en HTML5</title>
		<link>http://dougmcinnes.com/html-5-asteroids/comment-page-1/#comment-286</link>
		<dc:creator>Zakstudio &#187; Un superbe jeu Asteroid en HTML5</dc:creator>
		<pubDate>Tue, 13 Jul 2010 17:29:22 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?page_id=93#comment-286</guid>
		<description>[...] un superbe jeu fait en HTML 5, qui reprend le vieux jeu d&#8217;arcade [...]</description>
		<content:encoded><![CDATA[<p>[...] un superbe jeu fait en HTML 5, qui reprend le vieux jeu d&#8217;arcade [...]</p>
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		<title>By: Mind the Gapp &#124; HTML 5 based Space Invaders</title>
		<link>http://dougmcinnes.com/html-5-asteroids/comment-page-1/#comment-285</link>
		<dc:creator>Mind the Gapp &#124; HTML 5 based Space Invaders</dc:creator>
		<pubDate>Fri, 09 Jul 2010 19:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?page_id=93#comment-285</guid>
		<description>[...] the game here.    &#8249;Previous Post InCopy CS4 and selecting the view [...]</description>
		<content:encoded><![CDATA[<p>[...] the game here.    &lsaquo;Previous Post InCopy CS4 and selecting the view [...]</p>
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		<title>By: Minimalist &#8216;Asteroids&#8217; in HTML5, Smash a Bottle to Save the Earth</title>
		<link>http://dougmcinnes.com/html-5-asteroids/comment-page-1/#comment-279</link>
		<dc:creator>Minimalist &#8216;Asteroids&#8217; in HTML5, Smash a Bottle to Save the Earth</dc:creator>
		<pubDate>Tue, 29 Jun 2010 08:20:49 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?page_id=93#comment-279</guid>
		<description>[...] We&#8217;re not trying to take sides in this whole Apple vs. Adobe battle. We do limit our weekly time-wasters to Flash-based games, because, well, they&#8217;re endlessly available, but, if Armor Games and other such sites started putting out HTML5-based nuggets of joy like this minimalist version of &#8216;Asteroids,&#8217; we&#8217;d be more than happy to include them. Doug McInnes&#8217;s iteration of the classic arcade game is pared down to nothing but clean, fine lines &#8212; and we love. [From: Doug McInnes] [...]</description>
		<content:encoded><![CDATA[<p>[...] We&#8217;re not trying to take sides in this whole Apple vs. Adobe battle. We do limit our weekly time-wasters to Flash-based games, because, well, they&#8217;re endlessly available, but, if Armor Games and other such sites started putting out HTML5-based nuggets of joy like this minimalist version of &#8216;Asteroids,&#8217; we&#8217;d be more than happy to include them. Doug McInnes&#8217;s iteration of the classic arcade game is pared down to nothing but clean, fine lines &#8212; and we love. [From: Doug McInnes] [...]</p>
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	<item>
		<title>By: The Talking Banana &#187; Archive &#187; Standards Spaziali</title>
		<link>http://dougmcinnes.com/html-5-asteroids/comment-page-1/#comment-177</link>
		<dc:creator>The Talking Banana &#187; Archive &#187; Standards Spaziali</dc:creator>
		<pubDate>Sat, 29 May 2010 08:20:15 +0000</pubDate>
		<guid isPermaLink="false">http://dougmcinnes.com/?page_id=93#comment-177</guid>
		<description>[...] i nostalgici e gli amanti del retrogaming, ecco una versione di Asteroids basata sull&#8217;utilizzo dell&#8217;elemento Canvas di HTML5. A muovere il tutto un motore [...]</description>
		<content:encoded><![CDATA[<p>[...] i nostalgici e gli amanti del retrogaming, ecco una versione di Asteroids basata sull&#8217;utilizzo dell&#8217;elemento Canvas di HTML5. A muovere il tutto un motore [...]</p>
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